Working in conjunction with Creative Skillset’s Skills Investment Fund we have been trying out some new techniques and training with our team and freelancers!

We wanted to skill share and learn some new techniques. It’s been going really well and has really helped inform us with regards Man O’ War: Corsair (more on that soon 😉 ).

This month we went to the Museum of Computing to run some courses on using Substance Painter.


The games industry is fast moving in terms of software and hardware. The impact of technology has lead to a huge leap in quality for next gen games because of PBR techniques. As result Evil Twin Artworks have update their software to accommodate this. As it is so new many local 3D artist have not had the opportunity to develop these skills. PBR allows for the 3D game content to interact with it’s environment in a far more realist fashion. We felt this was a great time to get stuck in and show everyone!

Press Space has also been providing training, mentoring and professional advice to Evil Twin Artworks’ staff to enhance their market visibility as a studio and for their games. 


This scheme is funded by Creative Skillset’s Skills Investment Fund.

Skills Investment Fund (DCMS) Branding and Marketing Guide 2015-16-2

About the Skills Investment Fund

Working in partnership with industry and informed by leading research, Creative

Skillset directs collective investment through the Skills Investment Fund to create new

and innovative training in priority skills and in-demand roles to ensure growth in the

UK’s Creative Industries.

About Creative Skillset

Creative Skillset empowers the Creative Industries to develop skills and talent; we do

this by influencing and shaping policy, ensuring quality and by securing the vital

investment for individuals to become the best in their field and for businesses to grow.

As the industry skills body for the Creative Industries, we work across film, television,

radio, animation, games, visual effects, fashion, textiles, publishing, advertising,

marketing communications and performing arts.